Cops and Robbers is a classic pursuit-evasion game played between a group of g cops and one robber on an undirected N-vertex graph G. We prove that the complexity of deciding the winner in the game under optimal play requires Omega (N^{g-o(1)}) time on instances with O(N log^2 N) edges, conditioned on the Strong Exponential Time Hypothesis. Moreover, the problem of calculating the minimum number of cops needed to win the game is 2^{Omega (sqrt{N})}, conditioned on the weaker Exponential Time Hypothesis. Our conditional lower bound comes very close to a conditional upper bound: if Meyniel's conjecture holds then the cop number can be decided in 2^{O(sqrt{N}log N)} time. In recent years, the Strong Exponential Time Hypothesis has been used to obtain many lower bounds on classic combinatorial problems, such as graph diameter, LCS, EDIT-DISTANCE, and REGEXP matching. To our knowledge, these are the first conditional (S)ETH-hard lower bounds on a strategic game.
@InProceedings{brandt_et_al:LIPIcs.ESA.2018.9, author = {Brandt, Sebastian and Pettie, Seth and Uitto, Jara}, title = {{Fine-grained Lower Bounds on Cops and Robbers}}, booktitle = {26th Annual European Symposium on Algorithms (ESA 2018)}, pages = {9:1--9:12}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-081-1}, ISSN = {1868-8969}, year = {2018}, volume = {112}, editor = {Azar, Yossi and Bast, Hannah and Herman, Grzegorz}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2018.9}, URN = {urn:nbn:de:0030-drops-94725}, doi = {10.4230/LIPIcs.ESA.2018.9}, annote = {Keywords: Cops and Robbers} }
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